Abstract
Astronomy is the mother of sciences. Experiencing distant outer space through virtual reality can draw students closer to it. Students can also learn to recognize the stars in the sky on the plane images displayed that create a 3D space, thus expanding their knowledge of the sky. This study is grounded in STEM education principles, and it introduces a 6E learning model design process. Students can experience the mystery of gravity through interactive games in a virtual space, which also stimulates their motivation to learn about astronomy, physics, and mathematics.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Barry, B.N.: The ITEEA 6E learning ByDesign™ model: maximizing informed design and inquiry in the integrative STEM classroom. Technol. Eng. Teach. 73(6), 14–19 (2014)
Bybee, R.W.: The case for STEM education: challenges and opportunities. National Science Teachers Association (2013)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 Springer Nature Singapore Pte Ltd.
About this paper
Cite this paper
Yang, TH., Sun, H., Chen, CC., Huang, CC., Yang, YR. (2020). Virtual Reality Applied to Astronomy Education in Primary and Middle School. In: Hung, J., Yen, N., Chang, JW. (eds) Frontier Computing. FC 2019. Lecture Notes in Electrical Engineering, vol 551. Springer, Singapore. https://doi.org/10.1007/978-981-15-3250-4_27
Download citation
DOI: https://doi.org/10.1007/978-981-15-3250-4_27
Published:
Publisher Name: Springer, Singapore
Print ISBN: 978-981-15-3249-8
Online ISBN: 978-981-15-3250-4
eBook Packages: Intelligent Technologies and RoboticsIntelligent Technologies and Robotics (R0)