Abstract
This paper presents the PCG-based game: Witch Roundtable. Three steps of construct approach are applied in our algorithm. The issues of PGC of the puzzle game and non-puzzle game are different. Witch Roundtable is design by using unity game engine in our work. Three steps of the level generation are particular to create features like the props weight, gameplay design, and player-triggered. Witch Roundtable is a 3D video game with an original story to contribute to the domain of player experience research. The paper also presents the design goals and design context of the research environment, and provides a detailed overview of the procedural capabilities of Witch Roundtable.
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Liao, YC., You, JF., Chi, TL., Luo, YC., Hsiao, CH. (2020). Witch Roundtable: Investigating PCG for Player Experience. In: Hung, J., Yen, N., Chang, JW. (eds) Frontier Computing. FC 2019. Lecture Notes in Electrical Engineering, vol 551. Springer, Singapore. https://doi.org/10.1007/978-981-15-3250-4_26
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DOI: https://doi.org/10.1007/978-981-15-3250-4_26
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