A Teacher Professional Development Program on Teaching STEM-Related Topics Using Augmented Reality in Secondary Education
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Science, Technology, Engineering and Mathematics (STEM) Education is a field in which schools invest considerable resources and time to bring innovative solutions within their curricula. At the same time, Augmented reality (AR) is an emerging technology in the Immersive Learning Landscape. The EU-funded Erasmus + project Enlivened Laboratories in STEM (EL-STEM) aims to introduce a new approach, through the provision of integrated inquiry-based STEM learning approaches supported by Augmented Reality in school classrooms and laboratories. A multifaceted Teacher Professional Development (TPD) program has been designed within EL-STEM to familiarize teachers with the potential of AR technology for enhancing the teaching and learning processes in secondary STEM education. Teachers can, therefore, employ this technology, to further encourage student’s engagement and strengthen their twenty-first-century skills. This chapter highlights the necessity of designing and implementing such a TPD program, provides an overview of the pedagogical framework underlying the current state of the suggested EL-STEM TPD program and outlines its content and structure.
This work is being funded by the EU, under the Erasmus + Key Action 2 program [Enlivened Laboratories within STEM Education (EL-STEM)—Motivating EU students to choose STEM studies and careers and improving their performance in courses related to STEM education/Project No. 2017-1-CY01-KA201-026775]. Any opinions, findings, and conclusions or recommendations presented in this paper are those of the authors and do not necessarily reflect those of the EU.
Glossary of Terms
an enhanced (augmented) version of the real environment overlaying digital information/objects being viewed through a device (such as a smartphone and/or tablet camera).
The Enlivened Laboratories Methodological Guidelines (ELMG) consist of the “heart” of the EL-STEM approach, useful for enhancing the teaching and learning processes in the context of STEM-related disciplines by using the innovative technologies of AR and MR.
online resources or interactive software used for learning. A single image, a page of text, an interactive simulation, or an entire course could all be examples of learning objects.
Science, Technology, Engineering, and Mathematics.
the decrease in the number of students pursuing STEM-related studies and careers.
those skills expected to be held by people in the subjects of science, technology, engineering, and mathematics.
in-service lower and upper secondary education teachers of STEM-related courses, teaching Mathematics, Physics, Chemistry, Computer Science, etc. (unless stated otherwise).
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