Student and Teacher’s Perceptions Toward the in-Game Card as Educational Reward (ICER) Moodle Plugin

  • Rita KuoEmail author
  • Maiga Chang
  • Zhong-Xiu Lu
  • Cheng-Li Chen
Part of the Smart Computing and Intelligence book series (SMCOMINT)


Online Trading Card Game uses cards in the game as educational rewards to engage students in learning. However, awarding students is a heavy workload for teachers. The research team develops the In-game Card as Educational Reward (ICER) Moodle plugin to help teachers to easily set up the criteria of awarding based on the students’ performance in learning activities on Moodle. To understand teachers and students’ intention of using ICER Moodle plugin in the course, the research team conducts an experiment to collect their opinions. The results show that most of the participants gave positive responses toward their intention of using the plugin. Moreover, participants’ perceived importance of educational reward and the perceived ease of use will affect their intention positively.


Motivation Learning management system Trading card game Educational reward Educational game 


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Copyright information

© Springer Nature Singapore Pte Ltd. 2019

Authors and Affiliations

  • Rita Kuo
    • 1
    Email author
  • Maiga Chang
    • 2
  • Zhong-Xiu Lu
    • 2
  • Cheng-Li Chen
    • 2
  1. 1.Department of Computer Science and EngineeringNew Mexico Institute of Mining and TechnologySocorroUSA
  2. 2.School of Computing and Information SystemAthabasca UniversityAthabascaCanada

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