Learning in a Digital World: An Introduction

  • Paloma DíazEmail author
  • Andri Ioannou
Part of the Smart Computing and Intelligence book series (SMCOMINT)


In recent years, several scholars have called for more inquiry on the role of interactive media in learning in the digital and hyperconnected world. While the interplay of technology and learning may be difficult to fully unfold, current evidence suggests that technological innovations have an important effect on learning, engagement, and achievement in all educational settings—formal, non-formal, and informal. This book compiles contemporary and multidisciplinary research in this area, with the goal of arousing other investigators to contribute to the growing empirical literature on interactive media for learning. The chapters in this book explore research questions on technologically mediated learning from a variety of theoretical and methodological frameworks in several different types of educational contexts, and from different participant perspectives (students and teachers). In doing so, the book is expected to shed light and raise academic discussions on the interplay of interactive media and learning in formal, non-formal, and informal educational settings—how learning gains emerge and are documented, and how the use of interactive media relates to important behavioral, motivational, and achievement outcomes.


Learning Education Interactive media Educational technology Technology-Enhanced learning Emerging technologies ICT Formal Non-formal Informal 



This research has been partly supported by the project that has received funding from the European Union’s Horizon 2020 Research and Innovation Programme under Grant Agreement No. 739578 (RISE—Call: H2020-WIDESPREAD-01-2016-2017-TeamingPhase2) and the Government of the Republic of Cyprus through the Directorate General for European Programmes, Coordination and Development.


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Copyright information

© Springer Nature Singapore Pte Ltd. 2019

Authors and Affiliations

  1. 1.Interactive Systems Group DEILABUniversidad Carlos III de MadridLeganés, MadridSpain
  2. 2.Cyprus Interaction Lab, Department of Multimedia and Graphic ArtsCyprus University of TechnologyLimassolCyprus
  3. 3.Research Center on Interactive Media, Smart Systems and Emerging Technologies (RISE)NicosiaCyprus

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