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Digital Versus Analogue Multiplayer Gaming: Comparing Learning Outcomes

Chapter
Part of the Translational Systems Sciences book series (TSS, volume 18)

Abstract

In this study, we explore the similarities and differences in learning effects produced by playing a digital and an analogue version of the disruption management game for container terminal operations. We organized the analogue game sessions with students in the United States and digital game sessions with students from Greece. We analysed a postgame survey that captured the learning experiences of the participants to compare the differences and similarities of the learning effects of either game. Based on the results, we conclude that the type of game has limited effect on the learning experience, while incorporation or exclusion of learning principles does have.

Keywords

Analogue games Communication Container terminal operations Digital games Disruption management Information sharing Learning 

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Copyright information

© Springer Nature Singapore Pte Ltd. 2019

Authors and Affiliations

  1. 1.Faculty of Technology, Policy and ManagementDelft University of TechnologyDelftThe Netherlands

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