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Gaming Simulation as a Tool of Problem-Based Learning for University Disaster Education

  • Yusuke ToyodaEmail author
  • Hidehiko Kanegae
Chapter
Part of the Translational Systems Sciences book series (TSS, volume 18)

Abstract

This chapter addresses the connection between gaming simulation (GS) and problem-based learning (PBL) in disaster education. First, the chapter explains their relations theoretically and describes the introduction of Evacuation Simulation Training (EST) for earthquake evacuation to university students. EST empowered both Japanese and international students to conduct research, integrate models and practice, and apply their knowledge and skills to develop viable solutions to defined problems. Finally, the chapter demonstrates the utility of GS as a tool of PBL.

Keywords

Gaming simulation Problem-based learning Disaster education Community 

Notes

Acknowledgment

The authors would like to thank the students who joined the EST. Also, we are grateful for the research funds that made this study feasible: JSPS KAKEWNHI Grant Number JP18K13972, JR West Japan Contracted Research, Research Grant of the Foundation for the Fusion of Science and Technology (FOST), OIC Research Institute: Program for major research institute (Ritsumeikan University), and Kinugasa Research Institute: Program for major research institute (Ritsumeikan University).

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Copyright information

© Springer Nature Singapore Pte Ltd. 2019

Authors and Affiliations

  1. 1.College of Policy ScienceRitsumeikan UniversityIbarakiJapan

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