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Using Role-Play Game for Active Learning to Solve Water Inequity

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Book cover Neo-Simulation and Gaming Toward Active Learning

Part of the book series: Translational Systems Sciences ((TSS,volume 18))

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Abstract

In 2009, a challenging policy of the Ubon Ratchathani Provincial Administrative Office was launched aiming at the better livelihood of farmers. One scheme was to supply more water to farming areas through pipeline infrastructure. The piping irrigation is beneficial to rice-producing areas by boosting rice productivity. As a result, members of this water user group have expended and caused water use conflict since the water is inequitably managed. The objective of this research was to solve the water use conflict and facilitate the water users to create an equitable and sustainable piping irrigation management through an active learning process. A role-play game (RPG) was built and used for active knowledge exchange activities organized in the village. Playing RPG assisted the participating water users to build a shared representation of the piping irrigation system and observed the “butterfly effect” of interactions at micro level to the system at macro level during gaming sessions.

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Acknowledgment

The author would like to thank the Thailand Research Fund (TRF) for its financial support.

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Correspondence to Warong Naivinit .

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Naivinit, W., Suwanna, W., Sena, S., Nareenuch, D. (2019). Using Role-Play Game for Active Learning to Solve Water Inequity. In: Hamada, R., et al. Neo-Simulation and Gaming Toward Active Learning. Translational Systems Sciences, vol 18. Springer, Singapore. https://doi.org/10.1007/978-981-13-8039-6_21

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  • DOI: https://doi.org/10.1007/978-981-13-8039-6_21

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-13-8038-9

  • Online ISBN: 978-981-13-8039-6

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