Abstract
Simulation has become a very popular teaching tool in business studies. However, there are few previous studies that have investigated its uses as a testing tool in the area. This study aims to investigate its validity as a testing tool and the possible biases that can occur. Data was obtained from 259 MBA students from Thammasat Business School. The results showed that there is a positive correlation between simulation game scores and students’ GPA, their grades in each subject, and students’ perception of their abilities. Therefore, its validity is arguably confirmed. Further investigation revealed that there is no statistical differences between the simulation game scores among different organizations where students work, different sectors of their organization, or the different positions in an organization. Nevertheless, some differences in simulation game scores were found among the different areas of specialization and the ages of students.
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Pattamaroj, K., Rompho, N. (2019). Disrupting Traditional Business Studies Testing by Internet-Based Simulation Game. In: Hamada, R., et al. Neo-Simulation and Gaming Toward Active Learning. Translational Systems Sciences, vol 18. Springer, Singapore. https://doi.org/10.1007/978-981-13-8039-6_16
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DOI: https://doi.org/10.1007/978-981-13-8039-6_16
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