Abstract
To further study the context-aware learning approach, the current study, based on the technology of iBeacon and WeChat “Shake Nearby”, built a contextaware learning system on fitness equipment and fitness knowledge. The study designed a controlled experiment and related interviews to evaluate the effectiveness and superiority of the context-aware learning. Results showed that the experimental group learning by the context-aware system had a high level of technology acceptance, and a slightly higher level of learning grades and learning motivation and a slightly lower level of the cognitive load than the control group. It could be seen that context-aware learning could help students study fitness equipment using and fitness knowledge more effective and pleasant than ordinary paper study materials.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
References
[1] Hwang, G.-J., Yang, T.-C., Tsai, C.-C., Yang, S.J.H.: A context-aware ubiquitous learning environment for conducting complex science experiments. Computers & Education. 53, 402–413 (2009).
[2] Wu, P.-H., Hwang, G.-J., Tsai, W.-H.: An Expert System-based Context-Aware Ubiquitous Learning Approach for Conducting Science Learning Activities. Educational Technology & Society. 16(4), 217–230 (2013).
[3] Wang, W.-Y., Huang, Y.-M.: Interactive Syllable-Based English Vocabulary Learning in a Context-Aware Environment. Journal of Educational Computing Research. 55, 219–239 (2017).
[4] Liu, T.-Y.: A context-aware ubiquitous learning environment for language listening and speaking: A context-aware ubiquitous learning environment. Journal of Computer Assisted Learning. 25, 515–527 (2009).
[5] Newman, N.: Apple iBeacon technology briefing. Journal of Direct, Data and Digital Marketing Practice. 15, 222–225 (2014).
[6] Hwang, G.-J., Chang, H.-F.: A formative assessment-based mobile learning approach to improving the learning attitudes and achievements of students. Computers & Education. 56, 1023–1031 (2011).
[7] Hwang, G.-J., Sung, H.-Y., Hung, C.-M., Yang, L.-H., Huang, I.: A knowledge engineering approach to developing educational computer games for improving students’ differentiating knowledge. British Journal of Educational Technology. 44, 183–196 (2013).
[8] Volkmar, F.R. ed: Encyclopedia of Autism Spectrum Disorders. Springer New York, New York, NY (2018).
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer Nature Singapore Pte Ltd.
About this paper
Cite this paper
Zou, Q., Wang, X., Chen, G. (2019). Learning to Use the Fitness Equipment: Development and Evaluation of a Context-aware System with iBeacon Technology. In: Chang, M., et al. Foundations and Trends in Smart Learning. Lecture Notes in Educational Technology. Springer, Singapore. https://doi.org/10.1007/978-981-13-6908-7_21
Download citation
DOI: https://doi.org/10.1007/978-981-13-6908-7_21
Published:
Publisher Name: Springer, Singapore
Print ISBN: 978-981-13-6907-0
Online ISBN: 978-981-13-6908-7
eBook Packages: EducationEducation (R0)