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A Study on Gaming Engines Accessibility

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Advances in Interdisciplinary Engineering

Part of the book series: Lecture Notes in Mechanical Engineering ((LNME))

Abstract

From the past few decades, video games had changed from a leisure time into a perspective of the evolution of new changes in human beings that is changing the way people think, behave, learn, and interact with other people all around the world. In compliment to this, games are also used in the sectors of education and health. Even after all the advancement in the recent gaming engines development, many people all around the world are still facing a lot of problem in the accessibility of the games due to their disability. These problems are: (1) Don’t receive feedbacks; (2) No identification of in game responses; (3) No way to provide the input from the various input devices used. This paper surveys various gaming engines and their accessibility with the advancement in technology of the gaming engines being used. Majority of games are surveyed for different types of problems faced by people and how the gaming engines have evolved during the last few decades to match the emotions and intensity felt by people playing their respective games with full involvement.

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Correspondence to Mayank Tyagi .

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Tyagi, M., Choudhary, C., Majumdar, R. (2019). A Study on Gaming Engines Accessibility. In: Kumar, M., Pandey, R., Kumar, V. (eds) Advances in Interdisciplinary Engineering . Lecture Notes in Mechanical Engineering. Springer, Singapore. https://doi.org/10.1007/978-981-13-6577-5_4

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  • DOI: https://doi.org/10.1007/978-981-13-6577-5_4

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-13-6576-8

  • Online ISBN: 978-981-13-6577-5

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