Skip to main content

User Expectations of Augmented Reality Experience in Indian School Education

  • Conference paper
  • First Online:
Research into Design for a Connected World

Part of the book series: Smart Innovation, Systems and Technologies ((SIST,volume 135))

Abstract

Emerging technologies are lately being welcomed in Indian schools to enrich the quality of teaching and learning. Augmented Reality (AR) is one such technology that can be introduced in the classrooms. For a fruitful acceptance, it is required to design the AR interactions in schools as per the expectations of students, teachers and parents for a satisfactory user experience. In this paper, we present our study that was conducted with 47 participants belonging to three user groups of 6 parents, 7 teachers and 34 students. The broad goal was to understand the outlook of students toward technology as well as the expectations of the three user groups from an AR experience in Indian school education. Based on the mapping of the user stories, certain inferences were obtained which suggested the user requirements pertaining to AR experience in classrooms. We posit that these characteristic expectations of user experience can be used to develop AR applications for classrooms in future.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book
USD 219.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., MacIntyre, B.: Recent advances in augmented reality. IEEE Comput. Graph. Appl. 21(6), 34–47 (2001). (IEEE Computer Society)

    Article  Google Scholar 

  2. Mechling, L.C., Gast, D.L., Krupa, K.: Impact of SMART Board technology: An investigation of sight word reading and observational learning. J. Autism Dev. Disord. 37(10), 1869 (2007)

    Article  Google Scholar 

  3. Technology trends that pushing up digital education in India: https://www.indiatoday.in/education-today/featurephilia/story/digital-education-1027965-2017-08-08

  4. Park, Y.: A pedagogical framework for mobile learning: Categorizing educational applications of mobile technologies into four types. Int. Rev. Res. Open Distributed Learning 12(2), 78–102 (2011)

    Article  Google Scholar 

  5. Martín-Gutiérrez, J., Mora, C.E., Añorbe-Díaz, B., González-Marrero, A.: Virtual technologies trends in education. EURASIA J. Math. Sci. Technol. Educ. 13(2), 469–486 (2017)

    Google Scholar 

  6. Amin, D., Govilkar, S.: Comparative study of augmented reality sdk’s. Int. J. Comput. Sci. Appl. 5(1), 11–26 (2015)

    Google Scholar 

  7. Lee, K.: Augmented reality in education and training. Tech. Trends 56(2), 13–21 (2012)

    Article  Google Scholar 

  8. Yuen, S., Yaoyuneyong, G., Johnson, E.: Augmented reality: an overview and five directions for AR in education. J. Educ. Technol. Dev. Exch. 4(1), 119–140 (2011)

    Google Scholar 

  9. Cheng, K.-H., Tsai, C.-C.: Affordances of augmented reality in science learning: suggestions for future research. J. Sci. Educ. Technol. 22(4), 449–462 (2012)

    Article  Google Scholar 

  10. Kaufmann, H., Schmalstieg, D.: Mathematics and geometry education with collaborative augmented reality. Comput. Graph. 27(3), 339–345 (2003)

    Article  Google Scholar 

  11. Chang, K.-E., Chang, C.-T., Hou, H.-T., Sung, Y.-T., Chao, H.-L., Lee, C.-M.: Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum. Comput. Educ. 71, 185–197 (2014)

    Article  Google Scholar 

  12. Bacca, J., Baldiris, S., Fabregat, R., Graf, S., Kinshuk.: Augmented reality trends in education: A Syst. Rev. Res. Appl. Educ. Technol. Soc. 17(4), 133–149 (2014)

    Google Scholar 

  13. Liu, T.-Y., Chu, Y.-L.: Using ubiquitous games in an English listening and speaking course: impact on learning outcomes and motivation. Comput. Educ. 55(2), 630–643 (2010)

    Article  Google Scholar 

  14. Martín-Gutiérrez, J., Fabiani, P., Benesova, W., Meneses, M.D., Mora, C.E.: Augmented reality to promote collaborative and autonomous learning in higher education. Comput. Hum. Behav. 51, 752–761 (2015)

    Article  Google Scholar 

  15. User expectation online: http://www.websitecriteria.com/website_research/user_expectations_online.html

  16. Olsson, T., Ihamäki, P., Lagerstam, E., Ventä-Olkkonen, L., Väänänen-Vainio-Mattila, K.: User expectations for mobile mixed reality services: an initial user study. In: European Conference on Cognitive Ergonomics: Designing beyond the Product—Understanding Activity and User Experience in Ubiquitous Environments, p. 19. VTT Technical Research Centre of Finland (2009)

    Google Scholar 

  17. Olsson, T., Lagerstam, E., Kärkkäinen, T., Väänänen-Vainio-Mattila, K.: Expected user experience of mobile augmented reality services: a user study in the context of shopping centres. Pers. Ubiquitous Comput. 17(2), 287–304 (2013)

    Article  Google Scholar 

  18. WhatsApp: https://www.whatsapp.com/

  19. Clark, A.M., Clark, M.T.: Pokemon Go and research: qualitative, mixed methods research, and the supercomplexity of interventions (2016)

    Google Scholar 

  20. Babajeva, L.: Contemporary Theories of Adult Learning/Pieaugušo mācīšanās mūsdienu teorijas (2012)

    Google Scholar 

Download references

Acknowledgements

We would like to thank the Principal, Vice-Principal and teachers of Bal Bharati Public School, GRH Marg, New Delhi, India, who gave the consent and their valuable time for this study. They helped us in understanding the current technology scenario in education and provided insightful comments.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Pratiti Sarkar .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Singapore Pte Ltd.

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Sarkar, P., Pillai, J.S. (2019). User Expectations of Augmented Reality Experience in Indian School Education. In: Chakrabarti, A. (eds) Research into Design for a Connected World. Smart Innovation, Systems and Technologies, vol 135. Springer, Singapore. https://doi.org/10.1007/978-981-13-5977-4_63

Download citation

  • DOI: https://doi.org/10.1007/978-981-13-5977-4_63

  • Published:

  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-13-5976-7

  • Online ISBN: 978-981-13-5977-4

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics