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Sparkling Effect in Virtual Reality Device

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Mathematical Insights into Advanced Computer Graphics Techniques (MEIS 2016, MEIS 2017)

Abstract

This paper discusses the method to display the surfaces that exhibit sparkling and depth effects. Sparkling effects are usually caused by the metallic flakes diffused in the paint or coating. The novelty of the approach is to explicitly model the sparkle normal vectors for rendering using an embedded device that allows us perceive depth effects in virtual reality like application. Light redirected by flakes to miscellaneous directions causes random twinkling particle effect. Since, each eye perceives light from different direction, there are two distinct perceived images with random particles for each eye. This effect causes the particles to be perceived within certain depth. We have created an application which allows us to render sparkling effect with arbitrary distributions of sparkles.

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References

  1. Ďurikovič R, Martens W (2003) Simulation of sparkling and depth effect in paints. In: Joy K, Szirmay-Kalos L (eds) ACM proceedings of the 19th spring conference on computer graphics - SCCG2003, Budmerice, Slovakia, pp 207–213

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Acknowledgements

The authors would like to thank the unknown reviewers for their comments that help improve the manuscript. Our project was partly supported by the Comenius University Bratislava grant.

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Correspondence to Roman Ďurikovič .

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Ďurikovič, R., Kunovská, L., Mihálik, A. (2019). Sparkling Effect in Virtual Reality Device. In: Dobashi, Y., Kaji, S., Iwasaki, K. (eds) Mathematical Insights into Advanced Computer Graphics Techniques. MEIS MEIS 2016 2017. Mathematics for Industry, vol 32. Springer, Singapore. https://doi.org/10.1007/978-981-13-2850-3_4

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  • DOI: https://doi.org/10.1007/978-981-13-2850-3_4

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-13-2849-7

  • Online ISBN: 978-981-13-2850-3

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