Improving Authentic Learning by AR-Based Simulator

  • Xiaodong WeiEmail author
  • Dongqiao Guo
  • Dongdong Weng
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 875)


In this paper, a simulator based on augmented reality is developed, named ARFLY, for use in China’s general high school technology curriculum to improve the authentic learning experience and learning effect. ARFLY replaces a real instrument panel, which is complex and expensive, with a virtual 3D model by means of AR technology. ARFLY includes video see-through head mounted display with a motion tracker to realize 360-degree viewing by relating head tracking information to the display of virtual 3D scenarios. In addition, ARFLY is equipped with an intelligent tutoring system that guides the learning process. A pilot study and questionnaire-based evaluation of ARFLY are conducted. The results of a pilot study show that the proposed simulator can enhance authentic feeling, the immersion sensation, and learning motivation for users when learning control principles.


Augmented reality Learning strategies Secondary education 



This research was supported by the National Natural Science Foundation of China under Grant No. 11664036.


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Copyright information

© Springer Nature Singapore Pte Ltd. 2018

Authors and Affiliations

  1. 1.School of Educational TechnologyNorthwest Normal UniversityLanzhouPeople’s Republic of China
  2. 2.School of OptoelectronicsBeijing Institute of TechnologyBeijingPeople’s Republic of China

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