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Urban Policy and Participatory Planning Location-Based Games

Abstract

This chapter examines the funding model of publicly funded, rather than commercial, location-based games. I situate the funding of location-based gaming within the broader relationship between the digital games industry and the local economies of the cities and towns in which game developers are based. I then turn to the niche but growing role that location-based games play in urban economic and cultural policy. This occurs through festivals and city-funded games aimed at improving their cultural life, as well as participatory planning games used for public engagement. I undertake an analysis of two participatory planning location-based games: Participatory Chinatown (2010) and Community PlanIt (2012), both designed by the Engagement Lab in Boston. Drawing on discussions of these games and an interview with the Engagement Lab’s director, I consider how their partnership with the city both enables and constrains these games’ goals and their players’ experiences.

Keywords

  • Location-based Gaming
  • Participatory Planning
  • Chinatown
  • Digital Games Industry
  • Game Developers

These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Leorke, D. (2019). Urban Policy and Participatory Planning Location-Based Games. In: Location-Based Gaming. Palgrave Macmillan, Singapore. https://doi.org/10.1007/978-981-13-0683-9_6

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  • DOI: https://doi.org/10.1007/978-981-13-0683-9_6

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  • Publisher Name: Palgrave Macmillan, Singapore

  • Print ISBN: 978-981-13-0682-2

  • Online ISBN: 978-981-13-0683-9

  • eBook Packages: Social SciencesSocial Sciences (R0)