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Introduction

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Location-Based Gaming
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Abstract

This chapter introduces the overarching concepts and argument of the book. It begins with a brief overview of location-based gaming and its historical context. I then outline the two key claims made about location-based games in the scholarly and mainstream discourses around them. These claims relate to their potential to engage their players with, or disconnect them from, the people and physical environment around them through the game.

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Notes

  1. 1.

    The term GNSS (Global Navigation Satellite Systems) is more accurate and appropriate than GPS. It encompasses the various global positioning systems used around the world—the American GPS, Russian GLONASS, and Chinese Beidou system, among others. However, to avoid confusion or ambiguity, throughout this book I use the colloquial term ‘GPS’ to refer to all these systems. It is likely more familiar to readers, as well as being the GNNS most commonly used by location-based games.

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Cite this chapter

Leorke, D. (2019). Introduction. In: Location-Based Gaming. Palgrave Macmillan, Singapore. https://doi.org/10.1007/978-981-13-0683-9_1

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  • DOI: https://doi.org/10.1007/978-981-13-0683-9_1

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  • Publisher Name: Palgrave Macmillan, Singapore

  • Print ISBN: 978-981-13-0682-2

  • Online ISBN: 978-981-13-0683-9

  • eBook Packages: Social SciencesSocial Sciences (R0)

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