In-game Card as Educational Reward (ICER) Moodle Plug-in: A Pilot Study
Reward plays an important role for engaging students in learning in traditional classroom. The research team has designed a Trading Card Game and uses the cards in the game as educational rewards to make the rewards more attractive to students. To ease and reduce teachers’ workload in awarding students, the research team designs the In-game Card as Education Reward (ICER) plug-in for Moodle. Teachers are able and only need to pre-define the award criteria based on student performance in Moodle. Moreover, the research team has conducted a pilot to understand the acceptance that teachers have toward the use of the Moodle plug-in in a hands-on workshop jointly held in an advanced learning technology conference. The pilot result shows that most of the teachers believe that rewards can get students motivated in doing learning activities. In addition, teachers who have used Moodle before believe that students can easily learn how to use the plug-in.
KeywordsMotivation Learning management system Trading card game Educational game
The authors want to thank Mitacs Globalink Research Award for supporting graduate student doing the relevant research abroad.
- Boyle, T.: Design for Multimedia Learning. Prentice Hall, London (1997)Google Scholar
- Chen, C.-L., Chang, M., Chang, H.-Y.: Educational Resource Information Communication API (ERIC API): the case of Moodle and online tests system integration. In: Proceedings of 3rd International Conference on Smart Learning Environments (ICSLE 2016), pp. 225–229 (2016)Google Scholar
- Chen, C.-L., Zhao, Y., Luo, A., Chang, M., Qian, D., Kuo, R., Chang, H.-Y.: Educational reward Moodle plug-in. In: Proceeding of 21st Global Chinese Conference on Computers in Education (GCCCE 2017), pp. 211–218 (2017)Google Scholar
- Chen, P., Kuo, R., Chang, M., Heh, J.-S.: Designing a trading card game as educational reward system to improve students’ learning motivations. In: Pan, Z., Cheok, A.D., Müller, W., Chang, M. (eds.) Transactions on Edutainment III. LNCS, vol. 5940, pp. 116–128. Springer, Heidelberg (2009). https://doi.org/10.1007/978-3-642-11245-4_11CrossRefGoogle Scholar
- George, D., Mallery, P.: SPSS for Windows Step by Step: A Simple Guide and Reference 18.0 Update, 11th edn. Allyn & Bacon, Boston (2010)Google Scholar
- Marinak, B.A.: Insights about third-grade children’s motivation to read. Coll. Read. Assoc. Yearb. 28, 54–65 (2007)Google Scholar
- Sheldon, J., Perry, J., Klopfer, E., Ong, J., Chen, V.H.H., Tzuo, P.W., Rosenheck, L.: Weatherlings: a new approach to student learning using web-based mobile games. In: Proceedings of 5th International Conference on the Foundations of Digital Games, pp. 203–208. ACM (2010)Google Scholar
- Virvou, M., Katsionis, G., Manos, K.: Combining software games with education: evaluation of its educational effectiveness. Educ. Technol. Soc. 8(2), 54–65 (2005)Google Scholar