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Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 739))

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Abstract

The purpose of this study is to virtualize draping which is one of the methods to design paper patterns for clothing. It takes time and costs to make made-to-order clothing by draping method. If draping is virtualized, the processes to make made-to-order clothing become much more efficient. In our study, the components of the method such as cloth, hand and dress form are modeled. The cloth is modeled mechanically, and its dynamic shape is numerically calculated. Hand, also modeled, a sensor detects the motion of the hand or fingers in the real world, the data of the motion is transferred to a computer and the motion is reflected to the hand model. The dress form is also modeled as the basis to apply the cloth model to the surface of the dress form model. The intrusions of an element into another element are prevented by the detection and reaction of the collisions between those elements. The user of the system can manipulate the cloth model in the virtual world by moving hand or fingers in the real world. We are constructing a system in virtual environment. In the environment, the image of the real world is also projected. We are trying to superimpose virtual object on real object to improve the workability of the system.

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Correspondence to Shigeru Inui .

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Inui, S., Watahiki, T., Karasawa, G., Horiba, Y. (2018). Development of Virtual Draping System by Augmented Reality. In: Lokman, A., Yamanaka, T., Lévy, P., Chen, K., Koyama, S. (eds) Proceedings of the 7th International Conference on Kansei Engineering and Emotion Research 2018. KEER 2018. Advances in Intelligent Systems and Computing, vol 739. Springer, Singapore. https://doi.org/10.1007/978-981-10-8612-0_6

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  • DOI: https://doi.org/10.1007/978-981-10-8612-0_6

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-10-8611-3

  • Online ISBN: 978-981-10-8612-0

  • eBook Packages: EngineeringEngineering (R0)

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