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Working with People

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The Art of Co-Creation

Abstract

Co-creation is a human-centered process, so we begin to unpack the How to with a focus on people. “People” consists of stakeholders and the participants in a program, facilitator included. In this chapter, we look closely at understanding and working with people, from the art of stakeholder interviews to co-creating a compelling needs story. Highlighted with vignettes of typical stakeholder dialogues, we show the reader not only what to consider but also how to go about it in the real world. We also introduce the value of the “virus”—a disruptive influence to creative processes. In co-creation, this means purposefully including people in the process that are outside of the worldview of the design or business team. We then offer techniques to manage that influence toward positive outcomes.

Introducing stakeholders leads to a discussion of team selection and dynamics—the Who of collective creativity. Creating teams is not formulaic. Each context and challenge demands a different type of team, sometimes with clearly set roles and others with purposeful ambiguity. In addition to introducing guidelines for team formation, we consider variables that can affect team performance and offer practical advice on how to work with diverse people. Above all, we emphasize engagement by all participants as one of the keys to successful co-creation. Without engagement, which itself is created by the compelling needs story, participants lack the energy and commitment required to manage working with uncertainty and the follow-up needed to realize the ideas that come forth in creative work.

Working with dynamic teams requires certain qualities in the experience designer (Xd). Great designers and organizational leaders do this intuitively, but can it be developed? We argue that it can, given the purposeful cultivation of qualities such as awareness, empathy, humility, and trust. Through a set of vignettes, we share the wisdom of veteran facilitators who speak of intangibles such as working with energy, being the midwife, and knowing when to let go of a process design. Rather than following a prescriptive process, we argue that skilled Xd enter into and follow the energy of a group. They must be flexible enough to change their program on the fly to adapt to the group’s needs. This perspective illuminates the need for anyone who applies design thinking to realize that it is more a loose template than a blueprint. True co-creation is iterative with a certain degree of chaos built in. The ability to work with playful entropy is vital for maximizing the potential of co-creation.

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Notes

  1. 1.

    The commercial connotation derives from UX (User experience) design and is slowly changing its meaning as users become more internally involved in design processes.

  2. 2.

    Geertz, The Interpretation of Cultures.

  3. 3.

    Damásio, Descartes’ Error: Emotion, Reason, and the Human Brain.

  4. 4.

    From the Edx course u.lab: Leading From the Emerging Future. Accessible at https://www.edx.org/course/u-lab-leading-emerging-future-mitx-15-671-1x-0.

  5. 5.

    Coaching techniques are vital in challenging given ideas in the problem or solution space. If we want to find anything new, we must take apart existing constructs. Chapter 9 discusses this in detail.

  6. 6.

    “Together” does not mean the Xd becomes an invested part of the team. Rather, it refers to an alignment generated wherein the Xd and stakeholder are looking at the possible future and exploring where that might go if they work together.

  7. 7.

    For descriptions of common roles, see, for example, Belbin’s model (http://www.belbin.com/).

  8. 8.

    For example, Eisenhardt, K. M., J. L. Kahwajy and L. J. Bourgeois Iii (1997). “How management teams can have a good fight.” Harvard Business Review 75(4): 77–85.

  9. 9.

    At CCI we spent a year trying to develop measures. We found that we can measure factors related to these concepts, such as risk taking or divergent thinking. None, however, could reliably tell us what a “good” container or holding space was. These are subjective experiences.

  10. 10.

    Kabat-Zinn in Senge, Presence: Exploring Profound Change in People, Organizations, and Society, Kindle Location 719.

  11. 11.

    https://www.presencing.com/presencing.

  12. 12.

    Senge, Presence: Exploring Profound Change in People, Organizations, and Society, Kindle Location 200.

  13. 13.

    Hymes, Foundations in Sociolinguistics.

  14. 14.

    Udall, Riding the Creative Rollercoaster, Kindle Location 773–776.

  15. 15.

    Hunter and Chaskalson, Making the Mindful Leader.

  16. 16.

    Heider, The Tao of Leadership, Kindle Locations 305–306.

  17. 17.

    A humorous line from the movie Finding Nemo.

References

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Rill, B.R., Hämäläinen, M.M. (2018). Working with People. In: The Art of Co-Creation. Palgrave Macmillan, Singapore. https://doi.org/10.1007/978-981-10-8500-0_3

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  • DOI: https://doi.org/10.1007/978-981-10-8500-0_3

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  • Publisher Name: Palgrave Macmillan, Singapore

  • Print ISBN: 978-981-10-8499-7

  • Online ISBN: 978-981-10-8500-0

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