The Learning, Use and Critical Understanding of Software in Media Studies

  • Elaine Khoo
  • Craig Hight
  • Rob Torrens
  • Bronwen Cowie
Part of the SpringerBriefs in Education book series (BRIEFSEDUCAT)


This chapter (as with the next, Chap.  4) reports on the findings from a two-year funded empirical study (2013–2014) exploring how tertiary students in media studies and engineering develop the understandings and skills needed to use software as forms of software literacy. Two case studies were developed. The case studied experiences of media studies students’ software literacy development is the focus of this chapter. Two cohorts of media studies undergraduate students were tracked, at different stages of study and using mixed methods, in their learning of discipline-specific software, Final Cut Pro, and the Adobe Creative Suite. The findings illustrate the ways student software literacy develop in a specific tertiary context. The findings will be revisited in Chap.  5 and discussed to include implications for the wider field of software teaching and learning.


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Copyright information

© The Author(s) 2017

Authors and Affiliations

  • Elaine Khoo
    • 1
  • Craig Hight
    • 2
  • Rob Torrens
    • 3
  • Bronwen Cowie
    • 1
  1. 1.Faculty of Education, Wilf Malcolm Institute of Educational Research (WMIER)University of WaikatoHamiltonNew Zealand
  2. 2.School of Creative IndustriesThe University of NewcastleNewcastleAustralia
  3. 3.Faculty of Science and Engineering, School of EngineeringUniversity of WaikatoHamiltonNew Zealand

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