Abstract
Higher education institutions have an important contribution to make to learning for sustainability and education for sustainable development. A blended learning approach utilising a virtual world called Second Life was utilised in The Case for Sustainability, a second year core subject at James Cook University in Cairns Australia. The aim was to provide a rich contextual landscape to stimulate learner engagement with sustainability curricula. Data from student assessment tasks—a written review, an oral presentation, and ePortfolio submission, a voluntary online survey, tutorial observations, and conversations with students—were comparatively analysed with subject learning outcomes and desired graduate attributes. Findings confirm a high level of learner engagement with the topic, improved student engagement with the subject’s learning outcomes, and developed graduate attributes of information literacy, self-reliance and interpersonal understanding, and using tools and technologies. This blended learning activity in a virtual world scaffold augmented undergraduate critical thinking and problem solving for real-world sustainability learning.
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Acknowledgements
The authors would like to thank the 2013 students in EV2011. The Case for Sustainability at James Cook University, Cairns, Australia, for their willingness to participate in an experiment of innovative learning for sustainability.
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Thorne, M., Macgregor, C. (2018). Pedagogy and Learning for Sustainability in a Virtual World Scaffold. In: Gregory, S., Wood, D. (eds) Authentic Virtual World Education. Springer, Singapore. https://doi.org/10.1007/978-981-10-6382-4_2
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DOI: https://doi.org/10.1007/978-981-10-6382-4_2
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