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Comparison Between Gaming Consoles and Their Effects on Children

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Soft Computing: Theories and Applications

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 584))

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Abstract

This study basically includes the understanding and definitions of Gaming Consoles, the comparison between three basic consoles of this generation—PS2, XBOX, and GameCube. Nowadays people play games to relief the tension from workload, workplace, and school and also from family problems like misunderstandings between siblings, etc. This paper discusses the effects or consequences of these gaming consoles on children As research is always intended to support, as they will not have to search three different papers in order to gather information of these three battling consoles instead they can find all the content related to gaming consoles here whether it is related to effects on children or to know more about best gaming console.

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References

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Acknowledgements

This study is a survey paper from the literature, and references are included. The information is analyzed only for research purpose not for any commercial work.

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Correspondence to Sushil Kumar .

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© 2018 Springer Nature Singapore Pte Ltd.

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Chopra, D., Sharma, E., Garg, A., Kumar, S. (2018). Comparison Between Gaming Consoles and Their Effects on Children. In: Pant, M., Ray, K., Sharma, T., Rawat, S., Bandyopadhyay, A. (eds) Soft Computing: Theories and Applications. Advances in Intelligent Systems and Computing, vol 584. Springer, Singapore. https://doi.org/10.1007/978-981-10-5699-4_54

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  • DOI: https://doi.org/10.1007/978-981-10-5699-4_54

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-10-5698-7

  • Online ISBN: 978-981-10-5699-4

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