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Computing with Watercolor Shapes

Developing and Analyzing Visual Styles
  • Onur Yüce Gün
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 724)

Abstract

Computers help run visually creative processes, yet they remain visually, sensually and tactually distant [1]. This research introduces a drawing and painting process that infuses digital and analog ways of visual-making [2]. It implements a computationally broadened workflow for hand-drawing and painting, and develops a custom drawing apparatus. Primary goal is to develop a computationally generative painting system while retaining embodied actions and tactile material interactions that are intrinsic to the processes of hand-drawing and watercolor painting. A non-symbolic, open-ended and trace-based shape calculation system emerges.

Keywords

Shape Computing Painting Embodied Watercolor 

Notes

Acknowledgements

This research won the William J. Mitchell ++ Fund in 2015 and the Council for the Arts at MIT Grant in 2016.12 I am grateful to MIT for funding and supporting my PhD studies. I would like to thank my former assistant Joie Chang for working on the paintings and the Processing code. Late Prof. Edith Ackermann’s and Prof. George Stiny’s critical approaches to design computing along with Marilyn Levine’s multifaceted support played an important role while this research matured. Beyza Şahin’s input during revisions, writing and editing was invaluable.

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Copyright information

© Springer Nature Singapore Pte Ltd. 2017

Authors and Affiliations

  1. 1.New Balance Athletics Inc.BostonUSA

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