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Requirements Engineering for Pervasive Games Based Smart Learning Systems

  • Yemna Mejbri
  • Maha Khemaja
  • Kaouther Raies
Conference paper
Part of the Lecture Notes in Educational Technology book series (LNET)

Abstract

The overlap of different features of pervasive games based smart learning systems (PGBSLSs) including the ludic aspect, the pervasive aspect and the educational aspect adds complexity to use requirements at design time and Runtime. Many methodologies and frameworks that make use of requirements models can be found in the literature, but very few of them use ontologies to ground the models that are used in PGBSLSs development. We propose in this paper a semantic model in the requirements engineering process in order to improve the development of PGBSLSs.

Keywords

Pervasive games Smart Learning Requirements Engineering Ontology 

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Copyright information

© Springer Science+Business Media Singapore 2017

Authors and Affiliations

  1. 1.The National School of Computer Sciences of ManoubaManoubaTunisia
  2. 2.The Higher Institute of Applied Sciences and Technology of SousseSousseTunisia
  3. 3.The Faculty of Economic Sciences and Management of SfaxSfaxTunisia
  4. 4.The Prince Research Group, ISITComUniversity Of SousseSousseTunisia

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