Abstract
This paper discusses the role of prototyping as a vehicle to integrate electronic media technology, materiality, and physical computing into architectural design process and education. It connects a creating-making approach to a broader maker and hacker culture through adaptive and autonomous assemblies and embedded electronic systems. It recognizes the need for a new conceptual discourse on what constitutes effective design methodology that nurtures innovation and considers all design factors: social, cultural, and technological.
Keywords
- Soap Bubble
- Digital Fabrication
- Design Resolution
- Master Builder
- Intellectual Property Ownership
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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References
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Acknowledgments
Digital Bubbles project was developed by Leland Greenfield and Edward Perez (Figs. 18.1 and 18.2).
The Algae Façade project was developed by Samantha Bard, Mary Lopreiato, and Libertad McLellan (Figs. 18.3, 18.4, 18.5 and 18.6).
The Adaptive Media Façade project was developed by Anthony Morrello and Anthony Samaha (Figs. 18.7 and 18.8).
The Green Wall project was developed by Milena Popow (Fig. 18.9).
The Tectonic Media Façade was developed by Kristen Schindler (Fig. 18.10).
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Zarzycki, A. (2017). Answering Questions with Questions: A Personal Take on Gödel’s Incompleteness Theorem as It Relates to Architecture and Design. In: Lee, JH. (eds) Morphological Analysis of Cultural DNA. KAIST Research Series. Springer, Singapore. https://doi.org/10.1007/978-981-10-2329-3_18
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