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Games as Strong Concepts for City-Making

Chapter
Part of the Gaming Media and Social Effects book series (GMSE)

Abstract

Cities are becoming increasingly complex, both in terms of their social and cultural context, and in the technological solutions that are necessary to make them function. In parallel, we are observing a growing attention toward the public dimension of design, addressing societal challenges and opportunities at an urban scale. Conceptualizing, ideating, and framing design problems at a larger scale may still prove challenging, even as cities are becoming more and more relevant for all branches of design. In this chapter, we address the use of game mechanics to produce strong concepts for better understanding complex problems in city-making and communal participation, capitalizing on the necessity to shift the attention from smart cities to smart citizens. Through several examples we will show that games and play have a special quality of social bonding, providing context and motivational aspects that can be used to improve the dynamics and solutions within city-making.

Keywords

Problem Space Smart City Design Knowledge Vertical Grounding Matrix Game 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer Science+Business Media Singapore 2017

Authors and Affiliations

  1. 1.Department of Industrial DesignEindhoven University of TechnologyEindhovenThe Netherlands
  2. 2.Amsterdam University of Applied SciencesAmsterdamThe Netherlands
  3. 3.Department of Media and Culture StudiesUtrecht UniversityUtrechtThe Netherlands

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