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A Multilayered Model for Artificial Intelligence of Game Characters as Agent Architecture

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Mathematical Progress in Expressive Image Synthesis III

Part of the book series: Mathematics for Industry ((MFI,volume 24))

Abstract

As all mathematics have a beautiful structure, an inner mind model of Artificial Intelligence has a grand architecture. It consists of information flow and software modules. In this twenty years, an agent’s inner intelligence model has been studied and developed by many game AI programmers in game titles. A whole image of a current agent’s intelligent model is explained.

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References

  1. Y. Miyake, Current status of applying artificial intelligence for digital games. J. Jpn. Soc. Artif. Intell. 1 30, 45–64, Tokyo (2015), http://id.nii.ac.jp/1004/00000517/

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Correspondence to Youichiro Miyake .

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© 2016 Springer Science+Business Media Singapore

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Miyake, Y. (2016). A Multilayered Model for Artificial Intelligence of Game Characters as Agent Architecture. In: Dobashi, Y., Ochiai, H. (eds) Mathematical Progress in Expressive Image Synthesis III. Mathematics for Industry, vol 24. Springer, Singapore. https://doi.org/10.1007/978-981-10-1076-7_7

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  • DOI: https://doi.org/10.1007/978-981-10-1076-7_7

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-10-1075-0

  • Online ISBN: 978-981-10-1076-7

  • eBook Packages: EngineeringEngineering (R0)

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