Abstract
This article presents the results of an experiment involving gamification of “Principles of Management” classes conducted at Kozminski University in the winter semester of the 2014/2015 academic year. We found that although gamification gave mixed quantitative results in terms of final grades, it produced very positive qualitative results, which were visible in students’ behaviors.
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Acknowledgments
This article is an outcome of a research project entitled “Sources of social capital in organizational management” realized at Kozminski University and financed by the National Centre for Research and Development as a part of the “LIDER” program.
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Pikos, A., Olejniczak, T. (2016). Gamification in Education: “American Dream” Game. In: Kaneda, T., Kanegae, H., Toyoda, Y., Rizzi, P. (eds) Simulation and Gaming in the Network Society. Translational Systems Sciences, vol 9. Springer, Singapore. https://doi.org/10.1007/978-981-10-0575-6_12
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DOI: https://doi.org/10.1007/978-981-10-0575-6_12
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