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Part of the book series: Advances in Creativity and Giftedness ((ACAG))

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Abstract

Technology in education, or edtech as it is often called, is an incredible trend that the world is quickly embracing. Activity in the edtech space abounds. More specifically, games in education continue to increase as teachers and children alike are demonstrating the value of play in learning. Play undoubtedly provides an effective method for learning by children.

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© 2017 Sense Publishers

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Vandenborre, D. (2017). Glyffix Play. In: Cummings, J.B., Blatherwick, M.L. (eds) Creative Dimensions of Teaching and Learning in the 21st Century. Advances in Creativity and Giftedness. SensePublishers, Rotterdam. https://doi.org/10.1007/978-94-6351-047-9_28

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  • DOI: https://doi.org/10.1007/978-94-6351-047-9_28

  • Publisher Name: SensePublishers, Rotterdam

  • Online ISBN: 978-94-6351-047-9

  • eBook Packages: EducationEducation (R0)

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