Abstract
For more than a decade now, K-12 and higher education institutions have been exploring the use of video games and other virtual environment technologies to support teaching and learning. Video games have become a ubiquitous part of popular culture.
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Burkle, M., Magee, M. (2014). Research Challenges for Education in Video-Games and Virtual Reality. In: Gudmundsdottir, G.B., Vasbø, K.B. (eds) Methodological Challenges When Exploring Digital Learning Spaces in Education. New Research – New Voices. SensePublishers, Rotterdam. https://doi.org/10.1007/978-94-6209-737-7_4
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DOI: https://doi.org/10.1007/978-94-6209-737-7_4
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