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Assessing Gaming, Computer and Scientific Inquiry Self-Efficacy in a Virtual Environment

  • Diane Jass Ketelhut
Chapter

Abstract

“She’s here!” the whispers spread through the room. I had arrived to give my volunteer science lesson to my daughter’s fifth-grade class. These children loved science. For them, this subject was the high point of the day. Yet, as a former veteran secondary science teacher, I know that this is not true of older children. Somewhere between elementary and high school, many students disengage from science, partially because they develop a belief that they can’t succeed in science (Clark, 1999; Farenga & Joyce, 1998).

Keywords

Virtual Environment Internal Consistency Reliability Play Computer Game American Educational Research Association Career Interest 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Sense Publishers 2011

Authors and Affiliations

  • Diane Jass Ketelhut
    • 1
  1. 1.Temple UniversityPhiladelphiaUSA

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