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Introduction: Creativity and Design

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Part of the Studies in Cognitive Systems book series (COGS,volume 17)

Abstract

Design, like creativity, is difficult to define precisely but in order to develop any understanding of creativity and design we need to have an acceptable conception of design. We will not provide a definition of creativity here; it is provided elsewhere in this volume and in many other sources (Gero and Maher, 1992; Kim, 1990; Koestler, 1964; Sternberg, 1988; Weisberg, 1986). However, there is no single definition of creativity; Taylor (1988), for example, gives some 50 definitions. Design, in one sense, may be conceived of as a purposeful, constrained, decision making, exploration and learning activity. The designer operates within a context which partially depends on the designer’s perceptions of purposes, constraints and other possible contexts. These perceptions change as a designer explores the emerging relationships between putative designs and the context, and as the designer learns more about possible designs. Thus, design can be seen as highly complex human intellectual activity.

Keywords

  • State Space
  • Creative Design
  • Design Prototype
  • Routine Design
  • Original State Space

These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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© 1994 Springer Science+Business Media Dordrecht

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Gero, J.S. (1994). Introduction: Creativity and Design. In: Dartnall, T. (eds) Artificial Intelligence and Creativity. Studies in Cognitive Systems, vol 17. Springer, Dordrecht. https://doi.org/10.1007/978-94-017-0793-0_18

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  • DOI: https://doi.org/10.1007/978-94-017-0793-0_18

  • Publisher Name: Springer, Dordrecht

  • Print ISBN: 978-90-481-4457-0

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