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An Interactive Simulation Game Focused On The Microeconomic Fundamentals Of Macroeconomics

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Educational Innovation in Economics and Business Administration

Part of the book series: Educational Innovation in Economics and Business ((EIEB,volume 1))

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Abstract

The game simulates an economy that is to a large extent determined by the decisions of the firms. The players in the game are firms that produce consumer goods and/or investment goods. The firms have to maximise their profits by deciding about their price, wage rate, labour demand and investment. The interaction between the decisions of the firms determine to a large extent the performance of the economy. For example, when all firms invest more, a hausse may emerge. When all firms rise their prices and wages, inflation will be the consequence. The profits of the firms depend to a large extent on their ability to respond correctly on the changes in the macroeconomic environment, an environment that is to a large extent determined by the decisions of the other players. This interrelation between business decisions and macroeconomic developments is the central focus of the game.

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© 1995 Springer Science+Business Media Dordrecht

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Woltjer, G. (1995). An Interactive Simulation Game Focused On The Microeconomic Fundamentals Of Macroeconomics. In: Gijselaers, W.H., Tempelaar, D.T., Keizer, P.K., Blommaert, J.M., Bernard, E.M., Kasper, H. (eds) Educational Innovation in Economics and Business Administration. Educational Innovation in Economics and Business, vol 1. Springer, Dordrecht. https://doi.org/10.1007/978-94-015-8545-3_61

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  • DOI: https://doi.org/10.1007/978-94-015-8545-3_61

  • Publisher Name: Springer, Dordrecht

  • Print ISBN: 978-90-481-4504-1

  • Online ISBN: 978-94-015-8545-3

  • eBook Packages: Springer Book Archive

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