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Computer Vision and Graphics Techniques for Modeling Dressed Humans

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Book cover Confluence of Computer Vision and Computer Graphics

Part of the book series: NATO Science Series ((ASHT,volume 84))

Abstract

In this chapter we present techniques for building dressed human models from images. We combine computer vision based approaches such as 3-D reconstruction of a human body and analysis-by-synthesis of the behavior of cloth material with the computer graphics approaches for realistic rendering of complex objects. The experimental results include building textured 3-D models of humans from multiple images, dressing these models into virtual garment, and joint estimation of cloth draping parameters and the underlying object’s geometry in range images of dressed objects.

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© 2000 Springer Science+Business Media Dordrecht

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Jojić, N., Huang, T.S. (2000). Computer Vision and Graphics Techniques for Modeling Dressed Humans. In: Leonardis, A., Solina, F., Bajcsy, R. (eds) Confluence of Computer Vision and Computer Graphics. NATO Science Series, vol 84. Springer, Dordrecht. https://doi.org/10.1007/978-94-011-4321-9_10

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  • DOI: https://doi.org/10.1007/978-94-011-4321-9_10

  • Publisher Name: Springer, Dordrecht

  • Print ISBN: 978-0-7923-6612-6

  • Online ISBN: 978-94-011-4321-9

  • eBook Packages: Springer Book Archive

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