Apple Computer’s Authoring Tools & Titles R&D Program



This site description reports on four projects that are part of Apple Computer’s Authoring Tools & Titles R&D Program. Our charter is to empower people to build, extend, and maintain interactive multimedia software by lowering barriers to entry for non-programmers and improving the productivity of professional programmers. In addition, we partner with design teams to create software titles that illustrate the potential of intelligent multimedia applications, especially in the areas of education and training.

Key words

authoring tools intelligent multimedia tool building extensible simulations interpersonal simulations end-user programming learning architectures 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Selected Publications

  1. Cook, C, Scholtz, J. & Spohrer, J. C. (eds.) (1993). Empirical Studies of Programmer Workshop 5. Ablex Publishers: N.J.Google Scholar
  2. Cypher, A. (ed.) (1993). Watch What I Do: Programming by Demonstration. MIT Press: Boston, MA.Google Scholar
  3. James, A. & Spohrer, J. C. (1992). Simulation-Based Learning Systems: Prototypes and Experiences. Demonstration. Proceeding of the ACM/SIGCHI Human Factors in Computing Systems, 523–524. May 3–7. Monterey, CA.Google Scholar
  4. Kay, A. (1991). Computers, Networks, and Education. Scientific American 265(3).Google Scholar
  5. Houde, S. & Sellman, Royston (1994). In Search of Design Principals for Programming Environments. In Proceedings of CHI’94, Boston, MA. April 24–28.Google Scholar
  6. Nardi, B. A. (1993). A Small Matter of Programming: Perspective on End User Computing. MIT Press: Cambridge, MA.Google Scholar
  7. Norman, D. (1993). Things that Make Use Smart. Addison-Wesley Publishing Company: Reading, MA.Google Scholar
  8. Ohmaye, E. (1992). Simulation-based Language Learning: An Architecture and a Multimedia Authoring Tool. Technical Report # 30, June 1992. Northwestern University, Institute for Learning Sciences: Evanston, IL.Google Scholar
  9. Smith, D. C. (1977). Pygmalion: A Computer Program to Model and Stimulate Creative Thought. Birkhauser Verlag Basel: Stuttgart.Google Scholar
  10. Smith, D. C, Cypher, A. & Sophrer J. C. (1994). KidSim: Programming Agents without a Programming Language. CACM: New York, NY.Google Scholar
  11. Soloway, E. & Spohrer, J. C. (eds.) (1989). Studying the Novice Programmer. Lawrence Erlbaum Associates, Inc.: Hillsdale, N.J.Google Scholar
  12. Spohrer, J. C. (1990). Integrating Multimedia and AI for Training: Examples and Issues. Proceedings of The IEEE Systems, Man, and Cybernetics Conference. Los Angeles, CA.Google Scholar
  13. Spohrer, J. C, James, A., Abbott, C. A., Czora, G. J., Laffey, J. & Miller, M. L. (1991). A role Playing Simulator for Needs Analysis Consultations. Proceedings of The World Congress on Expert Systems. Pergamon Press: Orlando, FL.Google Scholar
  14. Spohrer, J. C, Vronay, D. & Kleiman, R. (1991). Authoring Intelligent Multimedia Applications: Finding Familiar Representations for Expressing Knowledge. Proceedings of The IEEE Systems, Man, and Cybernetics Conference. Charlottesville, VA.Google Scholar
  15. Spohrer, J. C. (1992). MARCEL: Simulating the Novice Programmer. Ablex Publishers: N.J.Google Scholar
  16. Spohrer, J. C, Hacking, E., Parker, D., Woolf, B., Anderson, J., Fischer, G. & Dev, P. (1993). Proposal for an Authoring Tools Consortium. Unpublished Manuscript.Google Scholar
  17. Vronay, D. & Spohrer, J. C. (1993). Pins, Grooves, and Sockets: An Interface for Graphical Constraints. Proceedings of INTERCHI ‘93.Google Scholar

Copyright information

© Springer Science+Business Media Dordrecht 1995

Authors and Affiliations

  1. 1.Advanced Technology GroupApple Computer, Inc.CupertinoUSA

Personalised recommendations