Abstract
The nature and role of graphical interaction in the project ESPRIT P393 (ACORD) are outlined. The objective of combining natural language and graphics as an interface to a knowledge-base system gives a particularly interesting slant to the treatment of semantics in relation to graphical depictions and interactions. An approach is introduced which takes semantic representation to be an integral feature of a graphics processor that operates by parsing a stream of interaction events according to a grammar. The semantic mapping function is determined by a visualisation system in a dialogue manager, and this leads to an idea of a very dynamic interaction which adapts naturally to the requirements of the individual user. Several correlative issues in dialogue managing are discussed and a prototype implementation is described.
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© 1989 ECSC, EEC, EAEC, Brussels and Luxembourg
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Lee, J., Kemp, B., Manz, T. (1989). Knowledge-Based Graphical Dialogue: A Strategy and Architecture. In: Esprit ’89. Springer, Dordrecht. https://doi.org/10.1007/978-94-009-1063-8_26
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DOI: https://doi.org/10.1007/978-94-009-1063-8_26
Publisher Name: Springer, Dordrecht
Print ISBN: 978-94-010-6968-7
Online ISBN: 978-94-009-1063-8
eBook Packages: Springer Book Archive