Design and Development of Learning-Based Game for Acupuncture Education
Traditional teaching-and-learning environments often do not address the learning needs of students who prefer experiential activities and the use of new technology. In this paper, it is provided a new method to create a game platform that includes the acupuncture knowledge. When students use this platform, they will find learning is an interesting thing. This is the so-called Serious Games. It is rising in a wide range of fields like education, training and simulation, etc. We develop a game for acupuncture education and use a different platform, Unity3D, as our game engine. 3D models and other scenes are designed with 3ds Max 2012, then converted to *.fbx format to load in the Unity 3D. When students log in the game, the game presents a series of scenes include some questions and asks students to make decisions about the acupuncture knowledge. It is also discussed some details of the game for acupuncture learning and provided some references for the development of the Serious Games.
KeywordsAcupuncture education Serious games Unity 3D
This paper was supported in part by the Beijing University of Chinese Medicine Educational Research Fund (XJY12015).
- 1.Wang X (2004) Internationalization and modernization of acupuncture. Chin Acupunct Moxibustion 24(2):75–77 (in Chinese)Google Scholar
- 2.Shirota F (2002) Acu-points quick cure. Kodansha Sophia Books (in Japanese)Google Scholar
- 3.Aldrich C (2009) The complete guide to simulations and serious games: how the most valuable content will be created in the age beyond Gutenberg to Google. Pfeiffer, San FranciscoGoogle Scholar
- 4.Shute V, Ventura M, Bauer M, Zapata-Rivera D (2009) “Melding the power of serious games and embedded assessment to monitor and foster learning,” in Serious Games. In: Ritterfeld U,Cody M, Vorderer P (eds) Mechanisms and effects. Routledge Publishers, New York, pp 97–122Google Scholar
- 5.Cheng-yong X, Wei-ming X (2010) Constructing 3D game engine based on XNA. Comput Knowl Technol 6:3401–3402. doi: CNKI:SUN:DNZS.0.2010-13-042Google Scholar
- 6.Wang S, Mao Z, Zeng C, Gong H, Li S, Chen B (2010). A new method of virtual reality based on unity3D. In: 18th IEEE international conference on geoinformatics, Peking University, BeijingGoogle Scholar