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Design and Development of Learning-Based Game for Acupuncture Education

  • Youliang Huang
  • Renquan Liu
  • Mingquan Zhou
  • Xingguang Ma
Conference paper
Part of the Lecture Notes in Electrical Engineering book series (LNEE, volume 269)

Abstract

Traditional teaching-and-learning environments often do not address the learning needs of students who prefer experiential activities and the use of new technology. In this paper, it is provided a new method to create a game platform that includes the acupuncture knowledge. When students use this platform, they will find learning is an interesting thing. This is the so-called Serious Games. It is rising in a wide range of fields like education, training and simulation, etc. We develop a game for acupuncture education and use a different platform, Unity3D, as our game engine. 3D models and other scenes are designed with 3ds Max 2012, then converted to *.fbx format to load in the Unity 3D. When students log in the game, the game presents a series of scenes include some questions and asks students to make decisions about the acupuncture knowledge. It is also discussed some details of the game for acupuncture learning and provided some references for the development of the Serious Games.

Keywords

Acupuncture education Serious games Unity 3D 

Notes

Acknowledgments

This paper was supported in part by the Beijing University of Chinese Medicine Educational Research Fund (XJY12015).

References

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Copyright information

© Springer Science+Business Media Dordrecht 2014

Authors and Affiliations

  • Youliang Huang
    • 1
    • 2
  • Renquan Liu
    • 1
  • Mingquan Zhou
    • 2
  • Xingguang Ma
    • 1
  1. 1.Information CenterBeijing University of Chinese MedicineBeijingChina
  2. 2.College of Information Science and TechnologyBeijing Normal UniversityBeijingChina

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