A Case Study on the Self-Efficacy and Online Help Seeking Tendencies of EFL Learners

  • Sou-Chen Lee
  • Gregory Siy ChingEmail author
Conference paper
Part of the Springer Proceedings in Complexity book series (SPCOM)


Within the current age of technological advancement, ubiquitous learning with technology has begun to permeate the academe. This is more prevalent with engineering students, wherein technology is very much related to their field of studies. In addition, the recent emphasis in developing the English language competency of engineers and technical professionals has also brought forth various educational innovations. To shed light on the current issues, this paper shall present the findings of an experimental ubiquitous English as a Foreign Language (EFL) learning course. A total of 52 engineering students participated in a semester long Basic English conversation class. Students are assigned learning tasks that can be accomplished either with their smartphones or tablets-PCs. At the end of the semester, a survey questionnaire with regards to the students’ self-efficacy within an internet-based learning environment, help seeking tendencies, and personality was administered. Result shows that students’ who uses smartphones with internet access have more self-efficacy as compared to their peers with no internet access. Furthermore, findings also suggest that students’ self-efficacy and help seeking tendencies are much higher in students who are more extroverts, conscientious, and open. In sum, ubiquitous learning with technology is seen as one of the important paradigm shifts in today’s learning. It is therefore hoped that more empirical studies are accomplished within this area and help provide exemplars for practitioners and learners alike.


Self-efficacy Help seeking tendencies Big five personality Smartphone Tablet-PC 



This work is supported in part by the Taiwan National Science Council under grant numbers NSC 99-2632-S-262-001-MY3 and NSC 101-2410-H-262-011.


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Copyright information

© Springer Science+Business Media Dordrecht 2014

Authors and Affiliations

  1. 1.Department of Multimedia and Game ScienceLunghwa University of Science and TechnologyTaoyuan CountyTaiwan R.O.C

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