The Design of an Educational Game for Mobile Devices

  • Daniela GiordanoEmail author
  • Francesco Maiorana
Conference paper
Part of the Lecture Notes in Electrical Engineering book series (LNEE, volume 260)


The importance of computing education is well known across different fields from STEM to Computer Science, from Humanities to Social Science. Educating the younger generation to 21st century skills is advocated by many international organizations since these skills can be used across several disciplines. Shifting from educating students to be user of a software tool to be designer of customization of existing tool to their needs or even creators of software artifacts designed around specific needs is deemed the major challenge that educators are facing. This paper describes an educational game that by using modern and appealing technologies such as smartphones and mobile devices presents a game that interleaves ludic and educational aspects. The paper describes the main design goals of an educational game as well as the educational design of the learning path centered around a set of topics organized in different levels. The levels are designed in accordance with the Bloom taxonomy and each level has different stages with increasing grade of difficulties.


Educational game Game design Mobile educational game 


  1. 1.
    ACM & CSTA (2010) Running on empty: The failure to teach K–12 computer science in the digital ageGoogle Scholar
  2. 2.
    ACM-IEEE (2012) Computer science curricula 2013 Strawman DraftGoogle Scholar
  3. 3.
    Royal Society (2012) Shut down or restart: the way forward for computing in UK schools, January, 12Google Scholar
  4. 4.
    Astrachan O, Briggs A (2012) The CS principle projects. ACM Inroads 3(2):38–42CrossRefGoogle Scholar
  5. 5.
    Lage MJ, Platt GJ, Treglia M (2000) Inverting the classroom: a gateway to creating an inclusive learning environment. J Econ Educ 3(1):30–43Google Scholar
  6. 6.
    Pears A, Seidman S, Malmi L, Mannila L, Adams E, Bennedsen J et al (2007) A survey of literature on the teaching of introductory programming. SIGCSE Bull 39(4):204–223CrossRefGoogle Scholar
  7. 7.
    Bennedsen J, Caspersen ME (2007) Failure rates in introductory programming. SIGCSE Bulletin 39(2):32–36CrossRefGoogle Scholar
  8. 8.
    Prensky M, Prensky M (2003) Digital game-based learning. Mcgraw Hill Book CoGoogle Scholar
  9. 9.
    Connolly TM, Boyle EA, MacArthur E, Hainey T, Boyle JM (2012) A systematic literature review of empirical evidence on computer games and serious games. [doi:  10.1016/j.compedu.2012.03.004]. Comput Educ 59(2):661–686Google Scholar
  10. 10.
    Johnson L, Smith R, Willis H, Levine A, Haywood K (2011) The 2011 horizon report. The New Media Consortium, Austin, TexasGoogle Scholar
  11. 11.
    Anderson LW, Krathwohl DR, Airasian PW, Bloom BS, Cruikshank KA, Pintrich PR, Mayer RE (2001) A taxonomy for learning, teaching and assessing, pp 67–68. Addison Wesley Longman, Inc, complete ednGoogle Scholar
  12. 12.
    Eclipse available at
  13. 13.
  14. 14.
    SqLite database available at
  15. 15.
    Faro A, Giordano D (2000) Ontology, esthetics and creativity at the crossroads in information system design. knowledge-based systems, 13(7–8), (1 December 2000), 515–525Google Scholar
  16. 16.
    Faro A, Giordano D (1998) Concept formation from design cases: why reusing experience and why not. Knowl-Based Syst 11(7):437–448CrossRefGoogle Scholar
  17. 17.
    Faro A, Giordano D (1998) StoryNet: an evolving network of cases to learn information systems design. In Software, IEE Proc 145(4):119–127, IETGoogle Scholar
  18. 18.
    Giordano D (2004) Shared values as anchors of a learning community: a case study in information systems design. J Educ Media 29(3):213–227CrossRefGoogle Scholar
  19. 19.
    Giordano D Evolution of interactive graphical representations into a design language: a distributed cognition account. Int J Human-Comput Stud 57(4):317–345Google Scholar
  20. 20.
    Faro A, Giordano D (2003) Design memories as evolutionary systems socio-technical architecture and genetics. ProcIEEE Int Conf Syst Man Cybernetics 5:4334–4339Google Scholar

Copyright information

© Springer Science+Business Media Dordrecht 2014

Authors and Affiliations

  1. 1.Department of Electrical, Electronic and Computer EngineeringUniversity of CataniaCataniaItaly

Personalised recommendations