Game-Based History Ubiquitous Learning Environment Through Cognitive Apprenticeship

  • Wen-Chih Chang
  • Chiung-sui Chang
  • Hsuan-Che Yang
  • Ming-Ren Jheng
Conference paper
Part of the Lecture Notes in Electrical Engineering book series (LNEE, volume 253)

Abstract

Game based learning involves interesting story, interaction and competition elements which promote the imagination, interest, concentration and creativity of the learner. Besides, ubiquitous learning integrates location-aware and context-aware technology in our living environment. Learners are motivated by firsthand or second historical relics. Visiting and interview activities with old people also promote learners have history thinking. Combining the u-learning environment and cognitive apprenticeship which reveals the solving problem inner progress from the expert, learners observe, learn, scaffold and exploration in the proposed system. The game-based history ubiquitous learning environment integrated into cognitive apprenticeship theory. The learners can challenge the game tasks by their own group or compete with other teams or collaborate with other teams.

Keywords

Game based learning History learning Mobile learning Social network analysis 

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Copyright information

© Springer Science+Business Media Dordrecht 2013

Authors and Affiliations

  • Wen-Chih Chang
    • 1
  • Chiung-sui Chang
    • 2
  • Hsuan-Che Yang
    • 3
  • Ming-Ren Jheng
    • 1
  1. 1.Department of Information ManagementChung Hua UniversityHsinchu CityRepublic of China
  2. 2.Department of Educational TechnologyTamkang UniversityNew Taipei CityRepublic of China
  3. 3.Department of Business AdministrationTungnan UniversityNew Taipei CityRepublic of China

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