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Representations 1.0, 2.0, 3.0

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Abstract

Digital media and online communication have become a pervasive part of the everyday lives of youth and most graduate students. Web 2.0 technologies such as social network sites, online video games, content-sharing sites, and YouTube are now well-established fixtures of communication and knowledge exchange. While wary of the claims that there is a digital or Web 2.0 generation that overthrows knowledge generation and representation as currently practiced in graduate programs, I argue that the current adoption of Web 2.0 social media is accelerating a unique period of knowledge exchange, content generation and digital representations in research. How are representations 1.0, 2.0 and 3.0 being taken up by researchers and what opportunities do these new digital practices afford? And how do these representational practices change the dynamics of research and scholarly communication? The extent to which new digital technologies can mediate representations of research should call the educational research community, graduate departments and thesis committees to epistemological and methodological attention, creative responses, and serious inquiry. The chapter begins a critical study into issues of representations of educational research through new digital technologies and issues to ponder in digital research design decisions. The goal is to learn how to harness the opportunities that increasing digital fluency presents, and shape our research in ways that advance a more creative participatory culture in educational research.

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Correspondence to Lisa Korteweg .

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Korteweg, L. (2014). Representations 1.0, 2.0, 3.0. In: Reid, A., Hart, E., Peters, M. (eds) A Companion to Research in Education. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-6809-3_73

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