Development and Application of STEAM Based Education Program Using Scratch: Focus on 6th Graders’ Science in Elementary School

  • JungCheol Oh
  • JiHwon Lee
  • JongHoon Kim
Conference paper
Part of the Lecture Notes in Electrical Engineering book series (LNEE, volume 240)


For this study, we reviewed theoretical background of STEAM education and domestic and international case studies in STEAM education. By doing so, we developed and applied the STEAM Education Program through the use of Scratch. This program is designed for the 3rd (“Energy and Tools”) and 4th (“Combustion and Extinguishing”) lessons of 6th graders’ science in elementary school. As a result, the creativity index and positive attitude about science of the students who went through the researched program increased with meaningful difference compared to that of the sample population. The result of this study shows that ‘The STEAM Education Program,’ using Scratch, can improve creativity. And it is sure that it brings positive changes for the Science Related Affective Domains.


STEAM Scratch Creativity Scientific attitude Fluency 


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Copyright information

© Springer Science+Business Media Dordrecht(Outside the USA) 2013

Authors and Affiliations

  1. 1.Department of Computer EducationTeachers College, Jeju National UniversityJejuKorea

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