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A Design and Development of Korean Traditional Board Game on Android Environment

Chapter
Part of the Lecture Notes in Electrical Engineering book series (LNEE, volume 235)

Abstract

Recently smartphones have become widely used, as various applications including games have been developed and the application market has become more and more increasing. While many studies to capitalize on the state-of-the-art device are being conducted, however, there are few studies or application developments on Korea’s traditional games. This paper examines the processes to develop Konu, Korea’s traditional board game, into an Android based application. To this end, this paper first explains differences between developing games on the PC and smartphones, observes smartphone applications and Konu, examines the system of Konunori and finally compares a well-known Omok application with Konunori to show advantages.

Keywords

Android Smartphone Konu Omok 

Notes

Acknowledgments

This research was supported by Basic Science Research Program through the National Research Foundation of Korea(NRF) funded by the Ministry of Education, Science and Technology(2012-0002852).

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Copyright information

© Springer Science+Business Media Dordrecht 2013

Authors and Affiliations

  1. 1.Department of Computer EngineeringMokwon UniversityDaejeonKorea

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