Augmenting Trading Card Game with Empathetic Virtual Characters

  • Mizuki Sakamoto
  • Tatsuo Nakajima
  • Eiji Tokunaga
  • Todorka Alexandrova
Part of the Lecture Notes in Electrical Engineering book series (LNEE, volume 182)

Abstract

In this paper, we present Augmented Trading Card Game that enhances remote trading card game play with virtual characters used in the stories of popular animations and games. We show some observations about the way players use the system, realizing the game, and what their feelings and impressions about the system are. The obtained results are useful to consider how to use empathetic virtual characters in the real world’s activities for future information services.

Keywords

Virtual characters Empathy Game design Ideological metaphor 

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Copyright information

© Springer Science+Business Media Dordrecht 2012

Authors and Affiliations

  • Mizuki Sakamoto
    • 1
  • Tatsuo Nakajima
    • 1
  • Eiji Tokunaga
    • 1
  • Todorka Alexandrova
    • 1
  1. 1.Department of Computer Science and EngineeringWaseda UniversityTokyoJapan

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