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Video Puzzle Game Application of Polyomino Re-tiling

Part of the Lecture Notes in Electrical Engineering book series (LNEE, volume 181)

Abstract

In this paper, we present a new polyomino re-tiling scheme which is repeatedly substitute one neighboring pair of polyominoes with another combination of polyominoes pair. The proposed algorithm can be adapted in a puzzle video game where multiple copies of the polyominoes are allowed. By using this method random new game stage can be obtained without time-consuming searching for appropriate new stage of tiling. Also our method can avoid large memory usage need to store pre-calculated all possible tiling data. As an application example of our scheme to video puzzle game development we show the results of polyomino re-tiling to minesweeper variant game.

Keywords

polyomino puzzle video game minesweeper tetromino 

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Copyright information

© Springer Science+Business Media Dordrecht 2012

Authors and Affiliations

  1. 1.Dongseo UniversityBusanKorea
  2. 2.Chung-Ang UniversitySeoulKorea

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