Crowd Control through Needs and Personality Modeling of NPCs Using AHP
Research into crowd control that enables human-like entities to mimic the behaviors of autonomy and basic human nature are underway to provide diversity in game elements. Crowd control in games includes group behavior modeling and control techniques for single or grouped units of human-like entities such as NPCs beyond the battle capability of the subjects. In this study, we present the modeling of human needs and personalities by using AHP to select realistic behaviour based on human being’s basic emotions, and show the possibility of crowd control by actively inducing method of NPC behavior to resolve exhibited human needs.
KeywordsCrowd Control AHP Personality Modeling Needs Modeling
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