Motion Effects for Dynamic Rendering of Characters

Part of the Lecture Notes in Electrical Engineering book series (LNEE, volume 181)

Abstract

We present a rendering scheme that produces motion effects to emphasize the dynamism of game characters. The first step is to extract the contour of the character and to construct a contour graph that connects the contours of the body parts of the character in various pose and camera position. Then, we select the contours of the body parts whose motion is in greatest magnitude and produce motion effects such as speedlines, half stroboscopic lines and full stroboscopic lines on the selected contours.

Keywords

Body Part Motion Effect Joint Structure Motion Blur Skeleton Structure 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer Science+Business Media Dordrecht 2012

Authors and Affiliations

  1. 1.Dept. of Computer Science, Graduate SchoolSangmyung Univ.SeoulSouth Korea
  2. 2.Div. of Digital MediaSangmyung Univ.SeoulSouth Korea

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