Advertisement

Design and Development of Kinect-Based Technology-Enhanced Teaching Classroom

  • Soon Nyean Cheong
  • Wen Jiun Yap
  • Rajasvaran Logeswaran
  • Ian Chai
Part of the Lecture Notes in Electrical Engineering book series (LNEE, volume 181)

Abstract

This paper presents an innovative use of the Kinect camera in designing a cost effective technology-enhanced teaching classroom consisting of a multi-touch interactive whiteboard and a teaching station. The design principle of the system is based on the capability of Kinect to send a fixed speckle pattern towards a plane, track the reflected IR sources in real time, undertake the necessary processing and finally achieve an interactive multi-touch surface. The classroom can operate with either existing teaching applications or the customized Multi-touch Teaching Module. The Teaching Module allows instructors to manipulate teaching content such as animations, streaming video lectures, schematic diagrams and so on more naturally through supported hand gestures such as panning, rotating, zooming in and out, etc. When the classroom is operating with existing teaching applications, instructors can intuitively interact with teaching content using their fingers on the large projected display or on the table surface, instead of relying on a mouse and keyboard. Initial evaluation results of the technology-enhanced teaching classroom by lecturers show positive feedback over standard computers as it is much easier to operate. The cost-effective technology-enhanced classroom is able to provide similar features offered by commercially available interactive whiteboards or multi-touch teaching stations and could be adopted as an alternative in a budget restricted environment.

Keywords

Kinect camera Multi-touch Interactive Whiteboard Multi-touch Teaching Station 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    SMART Board 800 All-in-One series Interactive Whiteboard, http://www.interactive-education.co.uk/SMART-board-800i-series.php
  2. 2.
  3. 3.
    Experience Things in a Whole New Way, http://www.microsoft.com/surface/en/us/whatissurface.aspx
  4. 4.
    Anderson, R., Davis, P., Linnell, N., Prince, C., Razmo, V., Videon, F.: Classroom Presenter: Enhancing Interactive Education with Digital Ink. Computer 40(9), 56–61 (2007)CrossRefGoogle Scholar
  5. 5.
    Berque, D.: An evaluation of a broad deployment of DyKnow software to support note taking and interaction using pen-based computers. J. Comput. Sci. in Colleges 21(6), 204–216 (2006)Google Scholar
  6. 6.
    Slay, H., Siebörger, I., Hodgkinson-Williams, C.: Interactive whiteboards: Real beauty or just “lipstick”? Comput. Educ. 51(3), 1321–1341 (2008)CrossRefGoogle Scholar
  7. 7.
    Torff, B., Tirotta, R.: Interactive whiteboards produce small gains in elementary students’ self-reported motivation in mathematics. Comput. Educ. 54(2), 379–383 (2010)CrossRefGoogle Scholar
  8. 8.
    Scott, S.S., Carpendale, S.: Guest Editors’ Introduction: Interacting with Digital Tabletops. IEEE Comput. Graphics Appl.: Special Issue on Interacting with Digital Tabletops 26(5), 24–27 (2006)Google Scholar
  9. 9.
    Mimio Interactive Teaching Technologies, http://www.mimio.com/
  10. 10.
  11. 11.
    Cheong, S.N., Yap, W.J., Chan, M.L.: Cost-Effective Wiimote-Based Technology-Enhanced Teaching and Learning Platform. In: Muneesawang, P., Wu, F., Kumazawa, I., Roeksabutr, A., Liao, M., Tang, X. (eds.) PCM 2009. LNCS, vol. 5879, pp. 1131–1136. Springer, Heidelberg (2009)CrossRefGoogle Scholar
  12. 12.
  13. 13.
  14. 14.
    Technology Bidding and Purchasing Program Pricelist Template Form: SMART Technologies, http://www.peppm.org/Products/smarttechnologies/price.pdf
  15. 15.
  16. 16.
    2012 Best All-in-One PC Comparisons and Reviews, http://all-in-one-pc-review.toptenreviews.com/
  17. 17.
  18. 18.
  19. 19.
  20. 20.
  21. 21.
    PrimeSense Natural Interaction, http://www.primesense.com/?p=515
  22. 22.
    Peters, K.: Foundation ActionScript 3.0 Animation: Making Things Move! Apress, Berkeley (2007)Google Scholar

Copyright information

© Springer Science+Business Media Dordrecht 2012

Authors and Affiliations

  • Soon Nyean Cheong
    • 1
  • Wen Jiun Yap
    • 1
  • Rajasvaran Logeswaran
    • 1
    • 2
  • Ian Chai
    • 1
  1. 1.Faculty of EngineeringMultimedia UniversityCyberjayaMalaysia
  2. 2.School of Engineering, Science & TechnologyNilai University CollegeNilaiMalaysia

Personalised recommendations