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Playing Computer Games as Social Interaction: An Analysis of LAN Parties

  • Judith AckermannEmail author
Chapter

Abstract

This chapter examines computer gaming as a form of social interaction – not in the sense of an interaction between player and game, but in the sense of being the cause for multiple player-player interactions, especially in the form of communicative acts and nonverbal actions. This chapter is closely connected to the author’s research on LAN-party communication, which analyses uses and functions of direct communication during multiplayer computer game sessions. LAN parties are not very well represented in scientific research. The few articles that exist mostly present information gained through interviews and introspection. The aim of the study presented here is to close a research gap by adding ethnographic observation data originating from field studies and from systematic research on the subject which is based on a combination of qualitative and quantitative methods containing non-participant observation as well as analyses of conversations and video interaction.

Keywords

Computer Game Play Computer Game Mouse Button Team Game Game Character 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

References

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Copyright information

© Springer Science+Business Media B.V. 2012

Authors and Affiliations

  1. 1.Institute for Language, Media and Music SciencesUniversity of BonnBonnGermany

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