How to Handcraft an Achingly Self-Referential Virtual Commodity Fetish Object (For Fun and Profit!)

Chapter
Part of the Einstein Meets Magritte: An Interdisciplinary Reflection on Science, Nature, Art, Human Action and Society book series (EMMA, volume 11)

Abstract

In this easy-to-follow seven-step project guide, you will learn how to turn a weightless virtual commodity into a lovingly handmade piece of artisanal craftwork fated to collapse into its own meta-indexical core like the semiotic black hole it is. This project requires you to handle sharp implements, fast-bonding adhesives, and volatile distinctions between the real and the symbolic. It should not be attempted without professional legal guidance and a basic understanding of social-constructionist theories of reality.

Keywords

Digital Item Virtual Good Fantasy Game Trading Virtual Virtual Realm 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Springer Science+Business Media B.V. 2012

Authors and Affiliations

  1. 1.Hogeschool Gent, Koninklijke Academie voor Schone Kunsten KASKGentBelgium

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