How to Handcraft an Achingly Self-Referential Virtual Commodity Fetish Object (For Fun and Profit!)

  • Julian Dibbell
Part of the Einstein Meets Magritte: An Interdisciplinary Reflection on Science, Nature, Art, Human Action and Society book series (EMMA, volume 11)


In this easy-to-follow seven-step project guide, you will learn how to turn a weightless virtual commodity into a lovingly handmade piece of artisanal craftwork fated to collapse into its own meta-indexical core like the semiotic black hole it is. This project requires you to handle sharp implements, fast-bonding adhesives, and volatile distinctions between the real and the symbolic. It should not be attempted without professional legal guidance and a basic understanding of social-constructionist theories of reality.


Digital Item Virtual Good Fantasy Game Trading Virtual Virtual Realm 
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Copyright information

© Springer Science+Business Media B.V. 2012

Authors and Affiliations

  1. 1.Hogeschool Gent, Koninklijke Academie voor Schone Kunsten KASKGentBelgium

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